

Move like a startup
even if you aren't one.
Move like a startup
even if you aren't one.
Move like a startup
even if you aren't one.



PARTNERS IN CRIME
ABOUT
Honey is a hyper-nimble, fully-embedded design and growth wing that challenges enterprises to build, market and innovate at the speed and tenacity of a startup.
escape velocity
ABOUT
Honey is a hyper-nimble, fully-embedded design and growth wing that challenges enterprises to build, market and innovate at the speed and tenacity of a startup.
escape velocity
ABOUT
Honey is a hyper-nimble, fully-embedded design and growth wing that challenges enterprises to build, market and innovate at the speed and tenacity of a startup.
escape velocity
ABOUT
Honey is a hyper-nimble, fully-embedded design and growth wing that challenges enterprises to build, market and innovate at the speed and tenacity of a startup.
escape velocity
ABOUT
Honey is a hyper-nimble, fully-embedded design and growth wing that challenges enterprises to build, market and innovate at the speed and tenacity of a startup.
escape velocity


[ 02 / 08 ]
SERVICES
SERVICES
We write, design, and build for billion dollar brands.
We write, design, and build for billion dollar brands.
We write, design, and build for billion dollar brands.
We write, design, and build for billion dollar brands.
Landing pages that make your customers weak in the knees. Design worthy of a museum wall. Copy that reads like poetry and sells like Ogilvy. UX/UI as sticky as hot tar in North Carolina. Paid ads that sell like a Florida Snow Cone Vendor on the hottest day of the year. Pitch decks that writes checks. Advertising campaigns that give Don Draper a run for his money. And a whole lot of other shit we’re not allowed to talk about here.
Landing pages that make your customers weak in the knees. Design worthy of a museum wall. Copy that reads like poetry and sells like Ogilvy. UX/UI as sticky as hot tar in North Carolina. Paid ads that sell like a Florida Snow Cone Vendor on the hottest day of the year. Pitch decks that writes checks. Advertising campaigns that give Don Draper a run for his money. And a whole lot of other shit we’re not allowed to talk about here.
Landing pages that make your customers weak in the knees. Design worthy of a museum wall. Copy that reads like poetry and sells like Ogilvy. UX/UI as sticky as hot tar in North Carolina. Paid ads that sell like a Florida Snow Cone Vendor on the hottest day of the year. Pitch decks that writes checks. Advertising campaigns that give Don Draper a run for his money. And a whole lot of other shit we’re not allowed to talk about here.
Landing pages that make your customers weak in the knees. Design worthy of a museum wall. Copy that reads like poetry and sells like Ogilvy. UX/UI as sticky as hot tar in North Carolina. Paid ads that sell like a Florida Snow Cone Vendor on the hottest day of the year. Pitch decks that writes checks. Advertising campaigns that give Don Draper a run for his money. And a whole lot of other shit we’re not allowed to talk about here.
MUM’S THE WORD
MUM’S THE WORD
MUM’S THE WORD
MUM’S THE WORD
Strategy
Campaigns
Copywriting
Art Direction
Branding
UI/UX
Video
Web Design
Strategy
Campaigns
Copywriting
Art Direction
Branding
UI/UX
Video
Web Design
Strategy
Campaigns
Copywriting
Art Direction
Branding
UI/UX
Video
Web Design
Strategy
Campaigns
Copywriting
Art Direction
Branding
UI/UX
Video
Web Design
Strategy
Campaigns
Copywriting
Art Direction
Branding
UI/UX
Video
Web Design
[ 03 / 08 ]
HOW WE WORK
HOW WE WORK
One Problem
We don’t solve problems. We overwhelm them. We focus on the biggest baddest wolf plaguing your enterprise and we throw all of our resources, expertise and creative powers at taking it down.
01
One Problem
We don’t solve problems. We overwhelm them. We focus on the biggest baddest wolf plaguing your enterprise and we throw all of our resources, expertise and creative powers at taking it down.
01
One Problem
We don’t solve problems. We overwhelm them. We focus on the biggest baddest wolf plaguing your enterprise and we throw all of our resources, expertise and creative powers at taking it down.
01
One Problem
We don’t solve problems. We overwhelm them. We focus on the biggest baddest wolf plaguing your enterprise and we throw all of our resources, expertise and creative powers at taking it down.
01
Two Weeks
Like your dev teams, we work in two-week sprints. Once we’ve honed in on a problem, we spend two weeks solving it. Then, we move on to the next.
02
Two Weeks
Like your dev teams, we work in two-week sprints. Once we’ve honed in on a problem, we spend two weeks solving it. Then, we move on to the next.
02
Two Weeks
We don’t solve problems. We overwhelm them. We focus on the biggest baddest wolf plaguing your enterprise and we throw all of our resources, expertise and creative powers at taking it down.
02
Two Weeks
Like your dev teams, we work in two-week sprints. Once we’ve honed in on a problem, we spend two weeks solving it. Then, we move on to the next.
02
Rather than locking you into an iron-clad year-long contract, we ask our clients to commit to just 3-months at a time. We’re confident you’ll be so overwhelmed with the value we provide, you’ll want to re-up quarter after quarter after quarter.
Three Months
03
Rather than locking you into an iron-clad year-long contract, we ask our clients to commit to just 3-months at a time. We’re confident you’ll be so overwhelmed with the value we provide, you’ll want to re-up quarter after quarter after quarter.
Three Months
03
Three Months
Rather than locking you into an iron-clad year-long contract, we ask our clients to commit to just 3-months at a time. We’re confident you’ll be so overwhelmed with the value we provide, you’ll want to re-up quarter after quarter after quarter.
03
Rather than locking you into an iron-clad year-long contract, we ask our clients to commit to just 3-months at a time. We’re confident you’ll be so overwhelmed with the value we provide, you’ll want to re-up quarter after quarter after quarter.
Three Months
03



the devil.
It’s not a deal with the devil.
(Our process is as easy as 1… 2… 3…)
(Our process is as easy as 1… 2… 3…)
HOW WE WORK


It’s not a deal with
[ 04 / 08 ]
CLIENTS
CLIENTS
Goliath meet David.
David meet Goliath.
Goliath meet David.
David meet Goliath.
Goliath meet David.
David meet Goliath.
Goliath meet David.
David meet Goliath.
We’ve always wondered what would happen if David and Goliath set aside their differences and got into business together. Our hunch is they’d make a hell of a lot of money.
Something is lost when startups make the transition to enterprise. What they gain in capital, headcount and clout, they lose in creativity, agility and chutzpah.
Honey is a propulsion agency inside the planet’s biggest and most notorious enterprises, allowing them to build, market and innovate like startups.
We’ve always wondered what would happen if David and Goliath set aside their differences and got into business together. Our hunch is they’d make a hell of a lot of money.
Something is lost when startups make the transition to enterprise. What they gain in capital, headcount and clout, they lose in creativity, agility and chutzpah.
Honey is a propulsion agency inside the planet’s biggest and most notorious enterprises, allowing them to build, market and innovate like startups.
We’ve always wondered what would happen if David and Goliath set aside their differences and got into business together. Our hunch is they’d make a hell of a lot of money.
Something is lost when startups make the transition to enterprise. What they gain in capital, headcount and clout, they lose in creativity, agility and chutzpah.
Honey is a propulsion agency inside the planet’s biggest and most notorious enterprises, allowing them to build, market and innovate like startups.
HUG IT OUT
HUG IT OUT
HUG IT OUT
HUG IT OUT







[ 05 / 08 ]
HOW we sprint
How We Sprint
How We Sprint
We work in two-week sprints. This allows us to move at the pace of a jackrabbit in a pair of Moon Boots, while giving us ample time to conjure up magic.
Honey
Phase 01: The Rendezvous
Phase 02: The Silence
Phase 03: The Exhibition
Phase 04: The Alterations
01. Rendezvous
We meet every other Friday to review the work of the previous sprint and outline the next one. Think of it like that war room in World of WarCraft right before Leroy Jenkins charges into the void.

Honey
Phase 01: The Rendezvous
Phase 02: The Silence
Phase 03: The Exhibition
Phase 04: The Alterations
01. Rendezvous
We meet every other Friday to review the work of the previous sprint and outline the next one. Think of it like that war room in World of WarCraft right before Leroy Jenkins charges into the void.

Honey
Phase 01: The Rendezvous
Phase 02: The Silence
Phase 03: The Exhibition
Phase 04: The Alterations

01. Rendezvous
We meet every other Friday to review the work of the previous sprint and outline the next one. Think of it like that war room in World of WarCraft right before Leroy Jenkins charges into the void.
Honey
Phase 01: The Rendezvous
Phase 02: The Silence
Phase 03: The Exhibition
Phase 04: The Alterations

01. Rendezvous
We meet every other Friday to review the work of the previous sprint and outline the next one. Think of it like that war room in World of WarCraft right before Leroy Jenkins charges into the void.
Honey
Phase 01: The Rendezvous
Phase 02: The Silence
Phase 03: The Exhibition
Phase 04: The Alterations
Prison Mike

01. Rendezvous
We meet every other Friday to review the work of the previous sprint and outline the next one. Think of it like that war room in World of WarCraft right before Leroy Jenkins charges into the void.

Honey
Phase 01: The Rendezvous
Phase 02: The Silence
Phase 03: The Exhibition
Phase 04: The Alterations
Prison Mike

01. Rendezvous
We meet every other Friday to review the work of the previous sprint and outline the next one. Think of it like that war room in World of WarCraft right before Leroy Jenkins charges into the void.

Honey
Phase 01: The Rendezvous
Phase 02: The Silence
Phase 03: The Exhibition
Phase 04: The Alterations
01. Rendezvous
We meet every other Friday to review the work of the previous sprint and outline the next one. Think of it like that war room in World of WarCraft right before Leroy Jenkins charges into the void.

[ 06 / 08 ]
pool rules
POOL RULES
POOL RULES
POOL RULES
POOL RULES
POOL RULES
POOL RULES
At every public pool, you can find a sun-faded, water-logged sign on the wall displaying a set of "Pool Rules". No diving. No gaping wounds. No urinating. Etcetera. These rules exist to keep things from getting too out of hand. We've established our own set of "Pool Rules" here at Honey Copy, inspired by some of the greatest men and women to ever exist.
POOL RULES
POOL RULES
POOL RULES
001.
BE PROLIFIC.
001.
BE PROLIFIC.
001.
BE PROLIFIC.
002.
HAVE A POINT OF VIEW.
002.
HAVE A POINT OF VIEW.
002.
HAVE A POINT OF VIEW.
003.
TAKE NO PRISONERS.
003.
TAKE NO PRISONERS.
003.
TAKE NO PRISONERS.
004.
BE ORIGINAL.
004.
BE ORIGINAL.
004.
BE ORIGINAL.
005.
IF YOU CAN'T BE ORIGINAL, BE BETTER THAN ORIGINAL.
005.
IF YOU CAN'T BE ORIGINAL, BE BETTER THAN ORIGINAL.
005.
IF YOU CAN'T BE ORIGINAL, BE BETTER THAN ORIGINAL.
006.
DON'T TAKE NO SHIT.
006.
DON'T TAKE NO SHIT.
006.
DON'T TAKE NO SHIT.
007.
GREATNESS IS GOOD COMPOUNDED OVER TIME.
007.
GREATNESS IS GOOD COMPOUNDED OVER TIME.
007.
GREATNESS IS GOOD COMPOUNDED OVER TIME.
008.
CHARGE A LOT BUT GIVE THEM MORE THAN THEY PAY FOR.
008.
CHARGE A LOT BUT GIVE THEM MORE THAN THEY PAY FOR.
008.
CHARGE A LOT BUT GIVE THEM MORE THAN THEY PAY FOR.
009.
IT'S NOT CREATIVE UNLESS YOU DO SOMETHING THAT SCARES YOU.
009.
IT'S NOT CREATIVE UNLESS YOU DO SOMETHING THAT SCARES YOU.
009.
IT'S NOT CREATIVE UNLESS YOU DO SOMETHING THAT SCARES YOU.
010.
IF YOU AREN'T PISSING SOMEONE OFF, YOU'RE DOING SOMETHING WRONG.
010.
IF YOU AREN'T PISSING SOMEONE OFF, YOU'RE DOING SOMETHING WRONG.
010.
IF YOU AREN'T PISSING SOMEONE OFF, YOU'RE DOING SOMETHING WRONG.
011.
ALL CRITICISMS MUST BE ACCOMPANIED BY SUGGESTIONS.
011.
ALL CRITICISMS MUST BE ACCOMPANIED BY SUGGESTIONS.
011.
ALL CRITICISMS MUST BE ACCOMPANIED BY SUGGESTIONS.
012.
BE YOUR CLIENT'S MOST LOYAL CUSTOMER.
012.
BE YOUR CLIENT'S MOST LOYAL CUSTOMER.
012.
BE YOUR CLIENT'S MOST LOYAL CUSTOMER.
013.
TAKE YOUR WORK SERIOUSLY, YOURSELF LESS SO.
013.
TAKE YOUR WORK SERIOUSLY, YOURSELF LESS SO.
013.
TAKE YOUR WORK SERIOUSLY, YOURSELF LESS SO.
014.
NEVER ADVERTISE ANYTHING YOU WOULDN'T WANT YOUR KID TO BUY.
014.
NEVER ADVERTISE ANYTHING YOU WOULDN'T WANT YOUR KID TO BUY.
014.
NEVER ADVERTISE ANYTHING YOU WOULDN'T WANT YOUR KID TO BUY.
015.
THERE'S POETRY IN EVERYTHING, FIND IT.
015.
THERE'S POETRY IN EVERYTHING, FIND IT.
015.
THERE'S POETRY IN EVERYTHING, FIND IT.
016.
IF YOU CAN'T BE BETTER THAN YOUR COMPETITION, JUST DRESS BETTER.
016.
IF YOU CAN'T BE BETTER THAN YOUR COMPETITION, JUST DRESS BETTER.
016.
IF YOU CAN'T BE BETTER THAN YOUR COMPETITION, JUST DRESS BETTER.
017.
INTERESTING PEOPLE ARE INTERESTED.
017.
INTERESTING PEOPLE ARE INTERESTED.
017.
INTERESTING PEOPLE ARE INTERESTED.
Kill them with sweetness.
Kill them with sweetness.
In 678 AD, a Saracen Fleet comprised of over 100 warships set sail for the storied walls of Constantinople.
Upon their arrival, they are greeted by a dozen or so pitiful looking watercrafts which make up the far inferior Byzantine Navy. Licking their chops, the Saracens move like an enormous octopus to encapsulate the Byzantines.
By the time the Saracen fleet sees the sun catch the thin bronze tubes jutting out from the prows of the Byzatine vessels, it’s too late. Thousands of gallons of molten fire spring atop the unsuspecting Saracen Fleet, engulfing their ships and the surrounding sea in a fiery hellscape.
It’s no ordinary fire but a wet fire that spreads along the surface of the ocean like the plague and adheres to flesh and wood like glue. As the entire Saracen Navy is leveled, history receives its very first glimpse of a Byzantine secret weapon that would become the bane of their enemies existence: Greek Fire.
Throughout the Byzantine’s long reign, they share the recipe for Greek Fire with no one. It’s kept under such close lock and key that it’s eventually lost to the jaws of history. Over the centuries there has been countless debate about the ingredients used to make Greek Fire.
Historians and anthropologists are in agreement of a few ingredients: sulfer, quicklime, petroleum and…
In 678 AD, a Saracen Fleet comprised of over 100 warships set sail for the storied walls of Constantinople.
Upon their arrival, they are greeted by a dozen or so pitiful looking watercrafts which make up the far inferior Byzantine Navy. Licking their chops, the Saracens move like an enormous octopus to encapsulate the Byzantines.
By the time the Saracen fleet sees the sun catch the thin bronze tubes jutting out from the prows of the Byzatine vessels, it’s too late. Thousands of gallons of molten fire spring atop the unsuspecting Saracen Fleet, engulfing their ships and the surrounding sea in a fiery hellscape.
It’s no ordinary fire but a wet fire that spreads along the surface of the ocean like the plague and adheres to flesh and wood like glue. As the entire Saracen Navy is leveled, history receives its very first glimpse of a Byzantine secret weapon that would become the bane of their enemies existence: Greek Fire.
Throughout the Byzantine’s long reign, they share the recipe for Greek Fire with no one. It’s kept under such close lock and key that it’s eventually lost to the jaws of history. Over the centuries there has been countless debate about the ingredients used to make Greek Fire.
Historians and anthropologists are in agreement of a few ingredients: sulfer, quicklime, petroleum and…
[ 07 / 08 ]
KILL THEM WITH SWEETNESS
[ 08 / 08 ]
FAQ
You’ve got questions.
You’ve got questions.
You’ve got questions.
We’ve got answers.
We’ve got answers.
We’ve got answers.
001
How much we talking?
How much we talking?
How much we talking?
How much we talking?
Price can vary between the cost of a trip to Tahiti and a Rolls Royce Ghost depending entirely on the scope.
Price can vary between the cost of a trip to Tahiti and a Rolls Royce Ghost depending entirely on the scope.
Price can vary between the cost of a trip to Tahiti and a Rolls Royce Ghost depending entirely on the scope.
002
When do I pay?
When do I pay?
When do I pay?
You pay your tab in three installments: Day One, Day Thirty and Day Sixty. We do great work and we expect to be paid accordingly and on time.
You pay your tab in three installments: Day One, Day Thirty and Day Sixty. We do great work and we expect to be paid accordingly and on time.
You pay your tab in three installments: Day One, Day Thirty and Day Sixty. We do great work and we expect to be paid accordingly and on time.
003
Do you do one off projects?
Do you do one off projects?
Do you do one off projects?
If they make us weak in the knees.
If they make us weak in the knees.
If they make us weak in the knees.
004
Why wouldn’t this be a fit?
Why wouldn’t this be a fit?
Why wouldn’t this be a fit?
We don’t work well with enterprises with no backbones or anyone looking for A5 Wagyu for the price of a Baconator.
We don’t work well with enterprises with no backbones or anyone looking for A5 Wagyu for the price of a Baconator.
We don’t work well with enterprises with no backbones or anyone looking for A5 Wagyu for the price of a Baconator.
001.
BE PROLIFIC.
001.
BE PROLIFIC.
002.
HAVE A POINT OF VIEW.
002.
HAVE A POINT OF VIEW.
003.
TAKE NO PRISONERS.
003.
TAKE NO PRISONERS.
004.
BE ORIGINAL.
004.
BE ORIGINAL.
005.
IF YOU CAN'T BE ORIGINAL, BE BETTER THAN ORIGINAL.
005.
IF YOU CAN'T BE ORIGINAL, BE BETTER THAN ORIGINAL.
006.
DON'T TAKE NO SHIT.
006.
DON'T TAKE NO SHIT.
007.
GREATNESS IS GOOD COMPOUNDED OVER TIME.
007.
GREATNESS IS GOOD COMPOUNDED OVER TIME.
008.
CHARGE A LOT BUT GIVE THEM MORE THAN THEY PAY FOR.
008.
CHARGE A LOT BUT GIVE THEM MORE THAN THEY PAY FOR.
009.
IT'S NOT CREATIVE UNLESS YOU DO SOMETHING THAT SCARES YOU.
009.
IT'S NOT CREATIVE UNLESS YOU DO SOMETHING THAT SCARES YOU.
010.
IF YOU AREN'T PISSING SOMEONE OFF, YOU'RE DOING SOMETHING WRONG.
010.
IF YOU AREN'T PISSING SOMEONE OFF, YOU'RE DOING SOMETHING WRONG.
011.
ALL CRITICISMS MUST BE ACCOMPANIED BY SUGGESTIONS.
011.
ALL CRITICISMS MUST BE ACCOMPANIED BY SUGGESTIONS.
012.
BE YOUR CLIENT'S MOST LOYAL CUSTOMER.
012.
BE YOUR CLIENT'S MOST LOYAL CUSTOMER.
013.
TAKE YOUR WORK SERIOUSLY, YOURSELF LESS SO.
013.
TAKE YOUR WORK SERIOUSLY, YOURSELF LESS SO.
014.
NEVER ADVERTISE ANYTHING YOU WOULDN'T WANT YOUR KID TO BUY.
014.
NEVER ADVERTISE ANYTHING YOU WOULDN'T WANT YOUR KID TO BUY.
015.
THERE'S POETRY IN EVERYTHING, FIND IT.
015.
THERE'S POETRY IN EVERYTHING, FIND IT.
016.
IF YOU CAN'T BE BETTER THAN YOUR COMPETITION, JUST DRESS BETTER.
016.
IF YOU CAN'T BE BETTER THAN YOUR COMPETITION, JUST DRESS BETTER.
017.
INTERESTING PEOPLE ARE INTERESTED.
017.
INTERESTING PEOPLE ARE INTERESTED.

